Racing Fan's Guide!

What to bring!

The ENTIRE family and friends
Casual dress
Blankets
Cushions or Stadium Seats
Lawn Chair if desired
Jacket if the weather warrants
Ear plugs if desired (may be purchased at the souvenir stand if forgotten)
Small Cooler

What to leave at home!

Any glass bottles or containers (they are NOT allowed)
Pets would be happier at home
High heels


The concession stand serves hot sandwiches, water, soda, coffee, and snacks.
Alcohol and cigarettes are not sold on the premises.

There are family sections in the stands where smoking and alcohol are not allowed.

Picnic tables at either end of the stands may be reserved for a nominal fee.


How to watch the races!

A general overview of the regular racing program held at Lakeville Speedway.

A typical weekly event at Lakeville Speedway consists of a series of events for each class of car.  There are five classes of cars, including Late Model, Pure Stock, Cruiser, Mini Stock and Mini Truck. 

When you watch the races, don't concentrate on just the front cars. The action can take place anywhere on the track, so try to look at all of the cars. Some good battles often take place further back where the traffic is heavy. 

Lakeville Speedway is a medium length slightly banked track and the number of laps for each race is limited.  Only green flag laps are counted, and in the event of a yellow the cars are lined up as they crossed the line for the last completed lap.  The leaders may start to lap slower traffic. Quick thinking and maneuvering is often required for the leaders to get past the slower cars. 

Starting at the front of the pack doesn't guarantee a car will win.  Top drivers can move up through the field.  There's always something to watch. 

For more fun, try picking a car to win.  If you're not familiar with the drivers, you can pick randomly.  To help make an educated choice, listen to fan reaction as the announcer gives the starting line-up as the cars circle the track before the green flag has been presented to the field. 

If you ever have a question about something you see happen on the track, try asking the race fans around you.  Many come every week and could help explain going on.  Family and friends of many of the drivers are right there in the stands with you.  The regular race fans may be a bit opinionated, but they'll be happy to help you. 

Starting order of the cars are usually determined by what is called a pill draw.  As the drivers check in with the Pit Steward, they draw a number that will determine their starting position for the nights heat races.  Heat races will normally start with at least six cars.

The racing begins with the heat races and these are held for each class.  There will normally be more than one heat race for each of the classes. The top finishing cars earn their way into the evening's main events. Heats normally last six or eight laps.  Time limits may also be imposed on the race to ensure the entire program can be completed.  The number of heats per class is determined by the number of cars present for the class that night. 

Other heat finishers get a second chance to race in the main event by competing in the "B" Main or Semi-Feature.  The top vehicles in the semi-feature moves up into the feature race for the night in the Late Model and Pure Stock divisions. 

The final events of the night are the feature races.  These events carry the highest prize money and the highest number of earned points.

In addition to monetary prizes, racecar drivers are competing for points. Throughout the season, drivers earn points for each event. The accumulated points are tallied to determine the leading drivers of the season for their respective divisions. 

Point standings become important during special events like the mid-season and season championships.  The top drivers in each class will receive a trophy and other awards at the end of the season. 


FLAG RULES

1. Green: Indicates the entire track is clear for racing. Passing will not be permitted before the green flag is displayed. Penalties may be assessed at the end of the race as directed by the scorers.

2. Yellow: All drivers must come to the pace car speed (medium and consistent) as soon as safely possible and fall into single or double file nose-to-tail formation behind the pace car (if used). Absolutely no passing under the yellow is permitted unless directed by an official. Racing back to the start/finish line is not permitted.

3. Red: All drivers must come to a complete stop as quickly and safely as possible where they are on the track.

4. Black: The black flag is to be used at the starter's discretion.

Furled and pointing: You have committed a dangerous or unsportsmanlike action. Desist or you will be penalized.

Waving: A driver given the black flag must pull off the track to an official immediately for consultation. Failure to do so within three laps, the driver will not be scored from that point on and face a possible severer penalty.

5. "Crossed Flags": The race is at the halfway point.

6. Blue w/ Yellow Diagonal: Indicates that a driver is being overtaken by the leader and/or other cars on the lead lap. The driver must maintain their line and not interfere.

7. Two Furled Flags: Indicates two laps to go in the race. Generally only used in races of 10 laps or more.

8. White: Indicates one lap to go in the race.

9. Checkered: Indicates the race is officially completed and all drivers must pass underneath it to be scored on the last lap. A race is not completed until the checkered flag is displayed. A yellow and checkered may be displayed simultaneously, which means be aware of trouble on the track.